Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d, etc...!!!
Hola Amigos!!!
La idea de este Post es ke vayamos subiendo info de los Pluggin´s ke existen para los distintos programas 3D ke hay... Podriamos subir toda la info sobre el Pluggin en cuestion, sus funciones, link´s a los sitios oficiales, etc... Yo utilizo 3Ds max asi ke ire subiendo lo ke vea y sirve para max...
AfterWorks-Sitni Sati:
FumeFX:
Is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It's versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.
AfterBurn:
Is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others.
This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined "hard" objects.
DreamScape:
Is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects.
Enlight:
Is intended to fill the gap between standard MAX lights and physically based radiosity solutions. Flexible, user friendly and fast, it is fully MAX/VIZ 3.x compatible and uses the latest enhancements in the MAX software architecture.
With Enlight's Advanced Shadowing System it is very easy to have appropriate illumination and shadowing based upon an objects structure.
ScatterVL Pro:
Will let you alter any aspect of volumetric light, even to use own projector map! Included SVL Caustic Map plugin enables caustics inside the volume. Since this map is actually faking caustics effect, rendering times are pretty close as rendering with Shadow Maps.
For the most demanding tasks, built in finalRender suport will provide interface to the special effects such as raytraced caustics.
Añado ke Afterburn y DreamScapes, una vez instalado se encuentra en las pestañas superiores "Rendering, Environment y desde Atmosphere, boton (Add) y seleccioneamos Afterburn o dreamscape" imagino ke los demas Pluggin´s de esta casa deben de encontrarse en el mismo lugar, pero estos dos en concreto los he probado y recomiendo muchisimo "DreamScapes"...
"Exígete mucho a ti mismo y espera poco de los demás. Así te ahorrarás disgustos"
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Automatron:Version One
Bot Manager
Manage your bots. Here you create and destroy bots. There are 12 slots for 12 bots in a scene at one time.
Automatron also has it's own animation file format, so you can quickly move animations between bots and scenes with 2-3 mouse clicks.
Procedural walking system
1. Quickly block out a characters steps using this parametric queuing tool.
2. Animators can control each step or group of steps of the walking sequence with a series of parameters such as angle, scale... etc. The character can also walk over terrain and follow a path at the same time. The entire queue of commands can be saved and quickly applied to other characters in the system or other scenes.
3. Each Queued event, such as 'One Step Forward with the right foot', is divided into smaller time step events. Each of these events can have the character playing back predefined poses from a Library of poses that you can build and share with other characters. Each of these pose playback events can also filter out unwanted parts of the predefined pose.
4. Each Queued event can be moved up and down in the Queue and copied and pasted where ever it is needed.
Master Skeleton Control
1. Almost every parameter of the skeleton is presented in one place. No need to hunt around and unhide objects in order to change values. Also there is no need to grab objects in the viewport in order to animate them. You could have only the character skin visible in the viewport as you animate with the skeleton hidden.
2. Animators can snapshot any pose and play it back in whole or in part. Each pose can also be mirrored with one button.
3. The poses can also be played back from alternate coordinate systems. For instance, a pose can be played back with the right foot as a root of the pose, thus keeping the right foot still as all other parts move around it. This makes it possible to capture a series snapshots that make up a complex walk cycle that can then be played back in series to recreate that walking loop any where in the scene at anytime.
4. Animators can build up huge libraries of poses and pose sequences.
5. Each limb can blend smoothly from forward kinematics to inverse kinematics. Also, multiple IK targets are already built in, so it's easy to have your character lock it's hands to the hips, head or knees, or to other arbitrary targets. The positions and rotations of these IK targets are also saved with the pose snapshots.
6. Each limb and the hips can smoothly re-parent to other objects in the scene, so it's easy to have your character be ride a bike on a boat, then the jump the bike off the boat onto the ground and then have the character jump off the bike and onto the ground. All this can be animated and you can still move and retime each of these parenting systems without having to worry so much about the start and end points of these complex transitions.
Time Control
I have created a special time slider for Automatron. You can quickly change the animation range, loop a segment, play forwards, backwards, scrub and ping pong and lay down pose snapshots, all without stopping playback.
Hands
1. These hands also have there own pose snapshot and library system. So you can create as many saved poses as you need. Imagine having the entire American Sign Language saved as a library, or the fingering of guitar chords.
2. Each individual finger will also blend smoothly from forward to inverse kinematics.
3. The state of each hand is saved with the main body pose.
4. Each' bend' joint slider can also control other bend sliders for each individual finger, the same joint of each finger, or all the bend joints of all the fingers on both hands at the same time. This makes it quick and easy set up extremely complex looking poses with ease.
Finishing Tools
Here we have many helpful functions and tools to tweak your animation. Many of the parametric walking system functions and sub routines will be represented here in button form.
Flavor Packets, (see at the bottom of the page) these are plugins to the Automatron system. So far I just have two finished, and ideas for many many more. This is where Automatron really gets fun.
Display Functions
You should never have to hunt around Max's 'unhide by name' to get objects in view. Here you'll find all your Automatron object display needs.
With 2 clicks you can Hide/Unhide multiple bot systems
Also, you can easily define which objects are needed in a "Render This" selection set, and Hide/Freeze them without hassle.
Skeleton Shaper
Here you will set your skeletons figure/initial pose and also the shape of the bone objects. The bone objects are set up with pre-made morph targets to give each character skeleton a unique look. Cat heads and big noses and big fat limbs can help you animate by seeing a more accurate object volume in the viewport.
IK Target Manager
Each limb has pre-built IK targets. Here we can view and edit the blend weighting of each of these targets. You may not even need to use this panel as all the keys for these systems are set automatically in the skeleton panel. But, here it is just in case.
A este Pluggin no añado nada jajaajaja... No lo he probado nunca pero se ve ke es lo maximo en animacion de personajes... Solo con ver el panel de control me mareo !!!
Última edición por El Zorro; 21/04/2009 a las 10:33Razón: Mensajes consecutivos unificados!
"Exígete mucho a ti mismo y espera poco de los demás. Así te ahorrarás disgustos"
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
muy buen dato, es de esperarse que haya gente que nos pueda colaborar y entre todos sacar cosas muy buenas, buen aporte zorro y gracias por esa info que nos has brindado
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Craft Director Tools™
Craft Director Tools™ streamlines production times by nearly 90 percent, saving the user both time and money.
Based on cutting-edge research in artificial intelligence and autonomous control systems, Craft Director Tools extend creative possibilities by eliminating the time-consuming tasks of keyframing, scripting and rigging. Users gain the experience of a new era of animation work with an opportunity to create natural motion paths on-the-fly through the use of input devices, gaining instant gratification through highly realistic interactive real-time animation.
Key Benefits
Visual Effects for Film and Broadcast - Craft Director Tools provide realistic and accurate vehicle incident and traffic animation, collision visualizations and scene fly-throughs in less time than it takes them to write teleprompter text, allowing more time for creativity.
Previsualization – Craft Director Tools are interactive, providing better real-time control for precise movements exactly as envisioned by a producer or director.
Game Development – Craft Directors Tools allow game developers to enhance in-game cinematics through a modular, configurable system that replicates a specific rig within 3ds Max, Cinema 4D or Maya. Artists may actually "drive" a vehicle within the creative environment, achieving a more realistic product in less time.
Architectural Visualization – Film walk throughs of architectural designs are easily achieved through Craft Director Tools' unique camera angles and views. Cameras quickly and easily navigate exterior to interior layouts of a scene in real-time, saving the time and cost of an outside animation contractor
Accident Reconstruction and Forensics – Combined with user research and data, Craft Director Tools can provide near-instant visualizations and simulations of any vehicle accident scene, simulating and recording key-frames in real-time.
Free Real-time 3D Tools
Condensed versions of selected Craft Director Tools plug-ins offer professional results to the masses; Time-saving solutions that work seamlessly with 3ds Max, Cinema 4D and Maya.
* Craft 4-Wheeler Free: Animate cars, trucks and other 4-wheeled vehicles easy.
* Craft ObserverCam Free: Animate camera movements with a human touch in all directions with the help of an input device.
* Craft Airplane Free: Animate airplanes like jumbo jets, fighter jets, smaller propelled airplanes.
* Or use our other 18 free plugins to help you out with your animations.
Aki añado ke este Pluggin es lo mejor de lo mejor para animar coches, helicopteros, motos, etc... He hecho alguna Prueba y lo dejo para ke lo descargueis !!!
Mi Opinion:
Pluggin Ultra recomendadisimo, muy sencillo e intuitivo!!!
Prueba ke hice de animacion de un BMW 35 segundos comprimido en .rar de 11,85mb:
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
wowww norbi increible info, nos servira como base para cunado keramso realizar algun efectio especial,, pero"!!!!! nose ingles, jajajajajajajja che norbi traducelos!!!!! jajajajajaj... ya los leo detenidamente y te comento saludos!!!!
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
TREE STORM (OnyxTree)
plugin for Autodesk 3ds Max is a breakthrough product - originally developed and produced in 1998 - is the first 4D modeler for trees ever developed. This plugin package enables you to model trees created with OnyxTREE BROADLEAF, OnyxTREE CONIFER, and OnyxPALM generators or TREE CLASSIC generator directly into Max and animate the trees on the wind. These versions are currently available:
* TREE STORM 2009.32 for 3ds Max 2009 x32 and 3ds Max Design 2009 x32
* TREE STORM 2009.64 for 3ds Max 2009 x64 and 3ds Max Design 2009 x64
* TREE STORM 2008.32 for 3ds Max 2008 x32 and 3ds Max 9 x32
* TREE STORM 2008.64 for 3ds Max 2008 x64 and 3ds Max 9 x64
* TREE STORM 5.6 for Max 8/7/6
System Requirements
* 3ds Max 2009 (x32, x64), 3ds Max Design 2009 (x32, x64), 3ds Max 2008 (x32, x64), 3ds Max 9 (x32, x64), 3ds Max 8/7/6 or equivalent Autodesk VIZ software.
* PC with Intel, AMD or compatible microprocessor
* MS Vista (x32, x64), WinXP (x32, x64), Win2000, WinNT operating system
* CD drive
* 1024x768 24bit display support
TREE STORM Software Package
* TREE CD with TREE STORM plugin, manual, auxiliary files, and TREE CLASSIC parametric modeler.
TREE STORM ordering choices
* US$ 495.00 -- TREE STORM package
* US$ 695.00 -- OnyxGARDEN SuperBundle 2 (incl. TREE STORM + Onyx2Max plugins + OnyxGARDEN Suite 2)
Este Pluggin es buenisimo para crear todo tipo de vegetacion y se puede guardar en varios formatos como: *.3DS, *.C4D, *.DXF, *.LWO, *.OBJ
En mi opinion es un pluggin buenisimo para hacer vegetacion, puedes hacer tus arboles personalizados desde el tronco hasta las ramas y hojas, pero ke no se vea directamente en un primer plano cuando lo utiliceis para algun render ya ke la calidad no es del todo como los archmodels pero ahi andan y estan mas ke bien, mas bien para rellenar fondos, aun asi estos arboles no son nada pesados... dejo algunas imagene donde la ambientacion vegetal fue hecha por completo con OnyxTree
Última edición por El Zorro; 21/04/2009 a las 11:06
"Exígete mucho a ti mismo y espera poco de los demás. Así te ahorrarás disgustos"
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Vue 7 xStream - The Integrated Solution
Vue 7 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and XSI.
Access all the power of the world's leading 3D scenery program directly from within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators.
Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or XSI, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.
Mas info: Ni idea, no encuentro la web oficial de este Pluggin!!!
Sobre este Pluggin no se nada, solo se y he visto una imagen de un amigo de Martin (Muawallace) ke es para dejar de respirar jejej... Tengo ganas de Chusmear este Pluggin, parece muy prometedor, para mi, para los ke ya lo han usado o lo usan espero ke aporten algo de info...
"Exígete mucho a ti mismo y espera poco de los demás. Así te ahorrarás disgustos"
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
RealFlow
Is a stand-alone application for fluid and dynamics simulation that allows easy, intuitive control and visualization of the behaviour of fluids and rigid bodies, and their interaction with a surrounding environment. RealFlow was the first, and remains the definitive tool for creating impressively accurate and realistic fluid simulation effects in the Computer Graphics market. It has been used in movies like “The Lord of the Rings: Return of the King”, “Sweeney Todd” and “The Curious Case of Benjamin Button” as well as a wide range of advertisements, short films and animations.
What is RealFlow?
The technology developed by Next Limit for the simulation of fluids, water surfaces, rigid bodies, soft bodies, fibers, and meshes is groundbreaking in that it is particle based. The elements of the simulation use physical properties to control their behavior and can interact with each other and react according to impulses, forces and accelerations.
Este es el mejor Pluggin para hacer agua super real... Si visitais la web oficial os dareis cuenta ke es un Pluggin muy utilizado en el cine para hacer efectos de agua... No puedo decir mucho mas salvo ke dentro de nada estoy haciendo pruebas con este Pluggin y ya os comento como va...
"Exígete mucho a ti mismo y espera poco de los demás. Así te ahorrarás disgustos"
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Acabo de ver la web de Itoo, y no conocia el "Forest Pack" parece buenisimo Pluggin... El Scalpel no entiendo muy bien las funciones ke tiene, Paco podrias subir algun ejemplo y explicas por encima ke uso le das ... Muchas gracias por colaborar!!!
"Exígete mucho a ti mismo y espera poco de los demás. Así te ahorrarás disgustos"
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Bueno el scalpel es muy parecido al modificador slice del max, solo que este es mas practico, y las partes seccionadas te las convierte a caras para que despues puedas aplicarle algun material, tal es el caso cuando normalmente hacemos plantas arquitectonicos en cortes perspetivados, rellenamos de negro todas las partes cortadas, con el scalpel es mas facil y un poco mas completo... tambien puede ser animado el proceso de este
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Muy buen tema tengo que empezar con esto de los pluggins Norbi vas a quemar la pobre pc de tantos programas que usas primero las explosiones y ahora arboles y agua jejej.
Norbi feliz cumple jeej que sigas envejeciendo igual te mando una dona de regalo de cumpleaños
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
kalin, otra cosa q me gustaria agregar, es q la idea de este tema es presentar pluggin, contar q hacen y donde se consiguen.
no es para hacer pedidos respetemos el orden please
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Hola, saludos a todos , soy nuevo en el Foro y les comento que he estado probando Vue 7 y da resultados espectaculares en crear entornos naturales se puede usar en forma independiente y tambien como plugins del max, creo que es un exelente complemento en la parte de entorno, el unico problema es que necesita mucho recurso, los render son largos (por lo menos me sucede a mi porque no tengo mucho conocimiento de render)
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
Ivy Generator
The ivy grows from one single root following different forces: a primary growth direction (the weighted average of previous growth directions), a random influence, an adhesion force towards other objects, an up-vector imitating the phototropy of plants, and finally gravity. This simple scheme reveals that the goal was not to provide a biological simulation of growing ivy but rather a simple approach to producing complex and convincing vegetation that adapts to an existing scene. The ivy generator imports and exports obj+mtl files.
Este Pluggin genera enredaderas sobre cualkier objeto. Lo ke se hace es importar algun objeto (.obj) al pluggin y de una manera muy simple se genera la enredadera sobre nuestro objeto. Personalmente lo recomiendo ya ke los resultados son buenisimo. Desde la web oficial se puede descargar el pluggin de manera gratuita.
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
muy bueno este ultimo norbi, me gustaria bastante que comentaras segun tu experiencia, que tanta dificultad tiene cada uno de estos con un escala del 1 al 5 por ejemplo bueno si no es mucho pedir .....saludos!!!
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
esxelente geenrador aquien el foro se hablado de eso incluso yo lo he ocupado muy facil de manejar y poder utilzar con vray, e incluso hayun script que puedes incorporar a max para que peudas usarlo directamente en al escena excelente norbi
yo no quiero llagar a lidear con nadie nunca porque se que si lo hago lo voy a matar, no quisiera enamorame nunca, porque se que es dificil saber amar, saber amar es como aceptar la felicidad,saber amar es como alvidarse del mundo y morir para volver a nacer.
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
StairMAX
StairMAX is the advanced stair builder plug-in for 3ds Max and Design. stairMAX lets you create parametric stairs and escalators from within 3ds Max or Design. Every single stair parameter can be animated because stairMAX uses a 100% parametric approach to create 3D stairs in 3ds Max or Design. With just a few mouse-clicks you can build hundreds of different stairs.
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
no recuerdo haberlo visto!, interesante! gracias por seguir alimentando el tema
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interesante lo que le agregaron como parametros tambien a las escaleras comunes, que se podian hacer con max nativamente
Última edición por epromdRLZ; 12/05/2009 a las 10:12Razón: Mensajes consecutivos unificados!
Respuesta: Todos los Pluggin´s Para 3Ds max, Maya, Cinema4d,
PSD Manager 2
psd-manager™ is the first and most advanced PSD file exporter for 3ds max/VIZ available on the market. Now, for the first time you can readjust nearly everything in the rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.
What does psd-manager do ?
Saving the rendered image as a layer in a PSD file is an easy task, psd-manger can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. No more trouble to compose dozens of render elements, because presets and automatic layer sorting make it a breaze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. But psd-manager doesn't stop there. What you really need during post production and for last minute changes are accurate antialiased selections/masks. That's why psd-manager allows you to add selections or layers for each object/material of your choice to the final PSD. Gone are the days when you had to draw selections by hand or to render timeconsuming additional passes to get them. To give you even more possibilities to spice up your images you can even add G-Buffer Channels to the PSD file. All that psd-manager does relies on 3ds max core capabilities like the G-Buffer and render elements which make it fast, extendable and nevertheless open to all renderers.
Why psd-manager ?
Every professional 3D artist will agree, rendering complex scenes is a stressful job, especially when your customer or boss is sitting right behind you and it is not really clear how the final project should look like. Even "little" changes in the 3D scene can easily turn out to be one of those jobs that cost you another sleepless night!
Whether you use it for last minute changes, post production or just to quickly do some variations of your renderings - the best tools are those that are fast, easy and fun to use and psd-manager is one of them.
What can I do with such a feature rich PSD ?
psd-manager gives you the combined power of render elements and antialiased object, material selections in every application that supports PSD files. The possibility to alter every aspect of your image for one or multiple objects and materials in post will change the way you work. You can for example make color corrections, add depth of field and fog, smooth shadows, paint more detail without affecting shadows and highlights, blur and weight reflections, adjust highlights, add glow effects... and all tweaking can be made on a specific object or material. Most of these effects were previously only possible in compositing applications, but with psd-manager you can achieve them in 2D image editing applications such as Adobe® Photoshop®.
Es muy util para separar un render en capas para luego editarlo en Photoshop. Este plugin genera un archivo .psd a partir de parametros preestablecidos.
1- Una vez terminada nuestra escena ir a rendering --) effect
2- seleccionamos PSD-Manager e inmediatamente se nos pide que demos la ruta donde guardara el archivo psd.
3- Luego iremos a la solapa G-Bufer Output y tildamos la opcion separate object ouput
4- Hacemos clic en add object y a continuacion iremos al seleccionador de objetos de max o pulsaremos la tecla H para seleccionar. Luego seleccionamos los objetos que necesitamos tener separado por capa y hacemos click en pick.
5- Por ultimo cerramos las ventanas y damos la orden para renderizar. Una vez finalizada la tarea encontraremos en el lugar que dimos el archivo psd con las capas de seleccion generadas.
Consejos:
- Conviene nombrar cada objeto de nuestra escena para luego saber que capa seleccionar, por ejemplo en una casa nombrar vidrios, puertas, ventanas, ladrillos, etc.
- Esta funcion es solamente una de las tantas que tiene, no solamente se puede separar por objeto sino tambien por materiales, por grupos, etc.
Todo esto ke esta en español lo copie de Taringa de un Usuario llamado "Paralello". Me parece ke lo explico muy bien...
Última edición por El Zorro; 13/05/2009 a las 16:52
"Exígete mucho a ti mismo y espera poco de los demás. Así te ahorrarás disgustos"
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