http://www.vray.info/news/n0196.asp
Y eso???
Ese script se supone que lo hace???
Yo no tengo max aca y ademas ni se como se carga un script pero veamos si alguien puede!!!
Por cierto, VRAY 1.50 SP2 COMPATIBLE CON MAX 2009
V-Ray 1.5 Service Pack 2 for 3ds Max.
Log in to your account at
www.chaosgroup.com/en/2/downloads.html?s=v-ray to download
New features
Compatibility
·Compatibility with 3ds Max 2009;
·Support for the Lighting Analysis Overlay render effect in 3ds Max 2009;
·V-Ray specific Defaults switcher for 3ds Max;
VRayProxy
·Support for animated deforming VRayProxy objects;
Lights
·VRayLights in rectangle mode can now be texture-mapped;
·Texture-mapped dome lights use better sampling and have faster preparation phase;
·VRayIES light specifically optimized for rendering with V-Ray;
Render to texture
·HDR output for texture-baked render elements;
·VRay_SelfIlluminationMap texture baking element;
·VRay_BumpNormalsMap texture baking element to extract bump-mapped normals;
Render elements
·VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc);
·VRay_SampleRate render element to show the image sampling rate;
·VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals;
·VRay_Illuminance render element for displaying the illuminance in the scene in physical units;
Shadows
·VRayShadowMap shadow generator that works with all V-Ray geometry objects (proxies, displacement, fur etc);
Materials
·VRaySimbiontMtl material specifically optimized for rendering procedural DarkTree shaders (requires installation of either DarkTree or SimbiontMAX from
http://www.darksim.com);
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